![]() ![]() Take a look at the instructional videos, turn on the subtitles, and ask Youtube to translate them to your language (because the explanations are written in Japanese). All in all, it's the BEST asset to work with Voxels.īuy it you won't regret it. This is particularly useful when you're animating because generally, voxels don't do well when they get deformed a lot so the fact that you don't have to remesh anything and this asset does it on its own it's like. ![]() So if you have objects separated in your MV scene you'll get the same result inside Unity. If you'd like to have a mix of FBF and regular animations in your project this asset makes it feel like a breeze, it has never been easier to use voxels in Unity. It supports frame-by-frame MV animationsĪt the time of writing this review, the most recent version of MV that supports frame-by-frame animations is a really old one but MAN DOES IT DO THE JOB. So, if you're like me and you don't like using Blender this asset is heaven on earth you'll be able to import, rig, and animate your voxel objects with ease. I can't spend half a year learning how to make a material look "soft", or make it "emissive" or play around with the million features Blender has I want to make Unity prototypes, I want them to look good, AND I WANT TO MAKE THEM TODAY! Not because it's bad software or anything but because it's WAAAAAY TOO COMPLICATED/ADVANCED FOR MY NEEDS AND MY SKILLS. I'm going to go on ahead and say it: I HATE BLENDER. THAT'S IT! YOU GOT YOUR MODEL LOOKING EXACTLY LIKE IT DOES IN MV! vox files masterfully: for example, if you set a color in MV to be emissive, this asset WILL CREATE A SEPARATE MATERIAL FOR YOU and all you have to do inside Unity is turn on the Emission and adjust the color. If on the other hand the platform can handle UInt32 indices, the asset will generate you a single mesh.I've been using this asset since I started working with Voxels in 2018 and OH MY GOD, IT'S THE BEST THING YOU'LL FIND WHEN IT COMES DOWN TO STREAMLINING THE VOXEL MANAGEMENT PROCESS! This asset was ahead of its time in 2018 and IS STILL AHEAD OF ITS TIME TODAY.īefore I had this asset, I had to export an OBJ from MV, go to Blender and fail miserably at rigging/animating/tweaking textures and then exporting back to Unity IT WAS A MESS.ġ. In this case it will split the resulting mesh into several meshes. The asset design allows you to import objects with more than 65k vertices even if your platform doesn't support it. The Voxel Toolkit generates high quality meshes with a greedy algorithm which provides both fast generation and low poly count mesh output. The feature enables you to set up look and feel of your meshes in MagicaVoxel and immediately achieve a very similar result in Unity. This is far more efficient than using textures because of the lower bandwidth required, resulting in far faster rendering. which are encoded directly into your mesh. The asset supports MagicaVoxel built-in material properties, for example: Emission, Transparency, Metallicity, etc. The asset uses highly performant algorithm which incorporates Jobs and Burst making importing your assets blazing fast. The asset can also optionally generate light-mapping UV2 texture coordinates and MeshColliders. ![]()
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